﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using QxFramework.Core;
using QxFramework.Utilities;

public class GameManager : MonoSingleton<GameManager>
{
    public string job = "Mage";
    public string map;

    public GameObject mage;
    public GameObject orb_base;

    public void Awake()
    {
        InitGame();
    }

    public void InitGame()
    {
        switch (job)
        {
            case "Mage":
                mage.SetActive(true);
                orb_base.SetActive(true);
                break;
        }
            
    }

}
